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Captcovert

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Captcovert

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
8/27/07

Level: 4
Aura: Dark

Rank: Civilian
Blams: 0
Saves: 0
Rank #: 0

Whistle Status: Normal

Exp. Points: 120 / 180
Exp. Rank #: 176,600
Voting Pow.: 3.68 votes

BBS Posts: 9 (0.03 per day)
Flash Reviews: 12
Music Reviews: 4
Trophies: 0
Stickers: 0

Latest Flash Reviews

12 Reviews | 1 w/ Response

Score: 6
DeRoze Picross

"Not Bad"

submission: DeRoze Picross
date: July 15, 2008

CONS:
The lack of an drag-based auto-fill is a fairly ugly problem.
On the puzzle 'Message' (15x15), if I click on the upper-left-most box, I can't get it to color in. If I click on the box that is 5 squares to the right of that one, the box in the corner fills in. I can't fill in the box that is 5 squares to the right at all.
The puzzle selection was a bit short.
The animated logo transition during every menu click got irritating real fast.
The animations in the tutorial could take a while to load. Clicking through it to go back took longer than it should have.

PROS:
The music was acceptable, and did include a volume and mute, so good going there.
The gameplay was simple enough, and while the pencil/pen mode switching felt clumsy at first, it's at least a way to deal with a lack of drag-based auto-fill.
The tutorial was enlightening, and included clues such as looking for patterns that you do not see in many picross games.

July 30, 2008

Author's Response:

Another error...? Crap...I'll get on it. Thanks.

In regards to auto drag - If I had known how to do it, I would've done it. Believe me...

It isn't easy coming up with original puzzles that are original, clear, and solvable. If I a more efficient method of coding, I probably could have made more and bigger puzzles.

The transition sure beats looking at the menu screen, though, right?

I don't know why it takes forever for the tutorial to load. If I knew what was wrong, I'd have it taken care of.

I'm glad you liked it otherwise, and I appreciate the thorough and honest review.

~Pelo

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Score: 9
MIRC

"Wow."

submission: MIRC
date: June 27, 2008

A nice twist on an old-fashioned game. Reverse Polarity was a blast to use, the music was perfect for the pacing of the game. The controls were simple enough to understand.

I give you 9/10, simply because there wasn't a lot of powerup variety. Clear the screen and reverse polarity were the only ones I saw, up through level 26. Are there more?

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Score: 9
Tactical Assassin 2

"Awesome Game"

date: May 23, 2008

Good Graphics
Good Music
Good Controls

I liked the concept of a store, as well as the different options that were available. I admit to some frustration with mission 7, as there really was no way to tell how I kept failing the mission. Other than that though, I had a blast.

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Latest Audio Reviews

4 Reviews | 2 w/ Responses

Score: 8
Imminence

"Pretty Good"

submission: Imminence
date: May 13, 2008

This is a piece that definitely meets the goal of 'extremely dramatic'. One thing to note, however, is that if you're going to want people to listen to an entire piece, give them reason to do so. Starting out big and grand is fine, but if you're starting out so big and grand that nobody listens to the entire thing, you may want to think about restructuring your piece.

That said, I liked it, and didn't really see a reason to change it.
4/5
8/10

May 14, 2008

Author's Response:

Thank you for your constructive criticism. Please do me a favor and listen to my other pieces. I usually save the best for last. This mas merely an experiment!

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Score: 9
_-={Terran's Legacy}=-_

"Nicely Done!"

date: May 8, 2008

Solid, epic feeling to most of the music. The overt violins near the end remind me of parts of the Serenity score.

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Score: 8
Among the Ashes(MAC 8-PICO)

"Great to work to!"

date: May 8, 2008

I had this playing for 2 and a half hours... and didn't realize it. Awesome music to keep up with.

May 9, 2008

Author's Response:

Awesome, thanks for the review! :)

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